HyperRogue 11.2: Thurston geometries (free update!)
The , and a sphere of radius of 100 meters will be already larger than the observable Universe. If people lived on this hyperbolic Earth and wanted to travel quickly, they all would have to go through the center... and there would be not enough space for all of them. Solv
geometry is also growing exponentially, but in a more interesting, non-tree-like way. Up to our knowledge, HyperRogue is one of the first real-time visualizations of Solv
(the awesome . See Geometries in HyperRogue
for more details and references. Thanks to MagmaMcFry for SolvView and some discussions regarding Solv
and other Thurston geometries.
Since this release does not introduce new gameplay and is rather for scientific/educational purposes, and we believe that ideally science/education should be freely available, it is released for free (in the GPL sense
). (We get some funding from scientific sources anyway.) Features from 11.0
are also included, but as usual, the paid Steam version
includes social and competitive features such as achievements, online leaderboards in the main game and the special game modes, the Strange Challenge, and more frequent updates. According to the results of the poll on HyperRogue discord
, our fans are the most interested in (1) making it easier to use HyperRogue's unique non-Euclidean geometry engine to create mods and variants, (2, roughly ex aequo
) making HyperRogue's unique roguelike gameplay even better (new lands with unique mechanics), (3) new game modes, (4) new geometries and visualizations. (True to the roguelike spirit, almost noone cared about graphics and production value.) Thus, the next update is planned to focus on (1) and will also be free, and the next one is planned to focus on (2) — there are lots of new gameplay ideas to explore, both in ℍ² and in Solv
(and in other geometries). Have fun!