Spoke lets you quickly take all the amazing 3D content from across the web and compose it into a custom scene you can meet up in, right in your browser.
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In previous research, The Extended Mind has documented how a 3D space automatically signals to people the rules of behavior. One of the key findings of that research is that when there is synchrony in the design of a space, it helps communicate behavioral norms to visitors. That means that
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A-FrameA-Frame wrote the following post Fri, 14 Sep 2018 02:00:00 +0200
A Week of A-Frame 124 - 128
⌨️ A super performant and fully customizable #vr keyboard for @aframevr #webvr in a line of HTML. https://t.co/7h44c21fhk pic.twitter.com/ziPfUBHIIx
— Supermedium (@supermediumvr) August 27, 2018

Who wants to export amazing and complex Blender particle systems to A-Frame?
You won't have to wait much more, I'm finishing an exporter and @aframevr component that I hope you may find useful.#Blender3d #webXR #webVR pic.twitter.com/GyrxNPn7Ul
— Diego F. Goberna (@feiss) August 15, 2018

Our team created this experience using @aframevr and #threejs

To try it out head over to: https://t.co/rO8pUJwgsf
— Rotor Studios (@rotorstudios) August 15, 2018

❤️@aframevr 🌟 #exokit @webmixedreality 🛸 pic.twitter.com/RpuDOnrEYt
— ʕ•̫͡•chrisnovello✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨✨ (@chrisnovello) September 14, 2018

My aframe-dynamic-fov-reduction component for @aframevr in on GitHub! 🎉
If you would like to give it a try, you can find it here:https://t.co/aP5C6qNFWo

Feedback from anyone about possible improvements is more than welcome. 😉#WebVR #a11y #VR #UXofVR #Webdesign pic.twitter.com/7cAJWipHsm
— Danilo Pasquariello (@theDart76) August 23, 2018

My first VR game turned out to be "Attack of the Laser-Wand Equipped Arcade Machines", which I believe is more than enough said. Worth noting is the best VR movement style possible - the pidgeon style! #gamedev #indiedev @aframevr https://t.co/3sCNlbvovX
— dos (@dos1) August 15, 2018

I’ve always been pretty proud of the logo for my creative lab, Prime8. But @rolanddubois just blew my mind with this early build of an @aframevr #AR w/ #audio logo! (TURN SOUND ON) Thanks Roland! Links to try it out yourself are in this thread. pic.twitter.com/ZbOYXfBrY1
— Jeff McSpadden (@macspaddy) September 14, 2018

New animation component merged into @aframevr master. On a stress test taking advantage of direct property animations, 45FPS > 15FPS with large memory savings. -1000LOC due to more compact syntax. https://t.co/ol2g9kTanx
— Kevin Ngo (@andgokevin) September 9, 2018

“INSTALL/001” mini-LP+ interactive mobile VR installation featuring @sayyidairborn @ChrisCrackNDC @OptimisGFN - OUT NOW - premiere via @VMAN / @vmagazine : https://t.co/fqXaOByoff #VR #3Dart #interactiveart pic.twitter.com/A0h6kvLYUD
— vyle (@vyle) August 13, 2018

The multi-user WebVR tool I'm building gets a fun, new UI for a photosphere gallery. Even better, a way for users to add their own persistent photospheres to their worlds. Credit to @hannesdelbeke's for the gorgeous sky model I found on @Sketchfab. Alpha coming soon! @aframevr pic.twitter.com/FyvGczPMwv
— Gabriel Baker (@gabrieljbaker) September 8, 2018

Sneak peek of a little VR demo I want to hack on with attendees of @vue_london - using @vuejs and @aframevr! ð» Inspired by the amazing homepage animation @sarah_edo built. ð pic.twitter.com/8acmffsURH
— Chris Fritz (@chrisvfritz) September 16, 2018
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Mozilla Mixed Reality BlogMozilla Mixed Reality Blog wrote the following post Fri, 28 Sep 2018 22:45:41 +0200
Hubs by Mozilla: Immersive Communication on Any Device
Hubs by Mozilla lets people meet in a shared 360-environment using just their browser. Hubs works on any device from head-mounted displays like HTC Vive to 2D devices like laptops and mobile phones. Using WebVR, a JavaScript API, Mozilla is making virtual interactions with avatars accessible via Firefox and other
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Announcing Firefox Reality 1.0.1, including a new mode for viewing web content while reclined.
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 Firefox Reality  Mozilla  aframe

 
In many user experience (UX) studies, the researchers give the participants a task and then observe what happens next. Most research participants are earnest and usually attempt to follow instructions. However, in this study, research participants mostly ignored instructions and just started goofing off with each other once they entered
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Two new features that will further enrich the ways you can connect and collaborate in rooms you create in Hubs: drawing and easy photo uploads.
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